Robert O'Carlos2 and 3 are hackers who boot the ball up the other end if it comes near them. 4, 5 and 6 are DMs who try and pass the ball if they win it. 7, 8, 9, 10 and 11 are all forwards who stay in formation as much as possible.
Comments?

15.11.2008


FeriAtsSo 1920s...

15.11.2008


Robert O'CarlosSsssh, you'll give the game away. ;-)

15.11.2008